Computer-Supported Cooperative Work

Teachers: 
Bruno Dumas
Denis Lalanne
Maurizio Rigamonti

Introduction

Computer-supported cooperative work (CSCW) is the domain of research in computer science focused on the way computer systems can be used to support and enhance collaborative activities and their coordination. Such activities range from face-to-face interaction (shared tables, meetings and groupware), to remote interaction (videoconferencing, messaging systems), to continuous tasks and communication & coordination oriented systems.
Although CSCW comprises also asynchronous coordination tools such as wikis and version control systems, this seminar will focus on synchronous, co-located/remote collaboration systems. 

 

Goals

The goals of this seminar are twofold: 

  1. Present students with an introduction to academic papers reading, writing & reviewing.
  2. Ask students to create a state of the art of a sub-domain of a current research domain (in this case, CSCW).

Each student will be asked to choose a theme among the proposed ones below, read the corresponding research articles, look for state-of-the-art references relevant to the chosen thematic, synthesize these references and present them

  1. orally in a presentation, done during one of the final seminar sessions
  2. in a written report, of 4 pages, authored in LaTeX following ACM Strict format.

 

 

Participants

If you are willing to participate to this seminar, please contact the organizers. Max. 6 students will be accepted.
 
Agend
 
  • Friday 1.10.2010, 11:00 – Session 1: Introduction to CSCW by Bruno Dumas (pdf); presentation of the proposed themes (choice of one theme by each student)
  • Friday 15.10.2010, 11:00 – Session 2: Writing scientific articles: case study no. 1
  • Friday 5.11.2010, 11:00 – Session 3: Presentation by the students of their chosen themes, as well as references they will synthesize (10 mins)
  • Friday 26.11.2010, 11:00 – Session 4: Writing scientific articles: case study no. 2
  • Friday 17.12.2010, 11:00 – Session 5: Final presentation by the students of their chosen themes
    • Michael Luggen: "CSCW in Media and Gaming: Conceptual Dimensions" [pdf]
    • Aron Martinez: "Enhancing Cooperation in the Meeting Room" [pdf]
    • Ahmed S. Mostafa: "Ground Concepts and Tools of CSCW" [pdf]
    • Mariusz Wisniewski: "Use of Multiscale Communication to Improve Video-Mediated Communication"[pdf]

 

Methodology
 
To drive their research, students will use the proposed bibliographic references, as well as other references they'll consider interesting, and will try to answer the following questions. The expected outcomes of this seminar is an article synthesizing their findings on the topic as well as a presentation to the participants of the seminar. The article must be authored in LaTeX following ACM Strict format, on 4 pages.
 
Themes & References
 
  1. Ground Concepts & Tools of CSCW

    • Roseman, M. and Greenberg, S. 1992. GROUPKIT: a groupware toolkit for building real-time conferencing applications. In Proceedings of the 1992 ACM Conference on Computer-Supported Cooperative Work (Toronto, Ontario, Canada, November 01 - 04, 1992). CSCW '92. ACM, New York, NY, 43-50. Download PDF
    • Hill, R. D., Brinck, T., Rohall, S. L., Patterson, J. F., and Wilner, W. 1994. The Rendezvous architecture and language for constructing multiuser applications. ACM Trans. Comput.-Hum. Interact. 1, 2 (Jun. 1994), 81-125. Download PDF
  2. Enhancing Face-to-Face Cooperation with Tabletop Interaction

    • Scott, S. D., Grant, K. D., and Mandryk, R. L. 2003. System guidelines for co-located, collaborative work on a tabletop display. In Proceedings of the Eighth Conference on European Conference on Computer Supported Cooperative Work (Helsinki, Finland, September 14 - 18, 2003). K. Kuutti, E. H. Karsten, G. Fitzpatrick, P. Dourish, and K. Schmidt, Eds. ECSCW. Kluwer Academic Publishers, Norwell, MA, 159-178. Download PDF
    • Ryall, K., Forlines, C., Shen, C., and Morris, M. R. 2004. Exploring the effects of group size and table size on interactions with tabletop shared-display groupware. In Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work (Chicago, Illinois, USA, November 06 - 10, 2004). CSCW '04. ACM, New York, NY, 284-293. Download PDF
  3. Enhancing Remote Cooperation via Videoconferencing

    • Egido, C. 1988. Video conferencing as a technology to support group work: a review of its failures. In Proceedings of the 1988 ACM Conference on Computer-Supported Cooperative Work (Portland, Oregon, United States, September 26 - 28, 1988). CSCW '88. ACM, New York, NY, 13-24. Download PDF
    • Gueddana, S. and Roussel, N. 2006. Pêle-Mêle, a video communication system supporting a variable degree of engagement. In Proceedings of the 2006 20th Anniversary Conference on Computer Supported Cooperative Work (Banff, Alberta, Canada, November 04 - 08, 2006). CSCW '06. ACM, New York, NY, 423-426. Download PDF
  4. Enhancing Cooperation in the Meeting Room

    • Mantei, M. 1988. Capturing the capture concepts: a case study in the design of computer-supported meeting environments. In Proceedings of the 1988 ACM Conference on Computer-Supported Cooperative Work (Portland, Oregon, United States, September 26 - 28, 1988). CSCW '88. ACM, New York, NY, 257-270. Download PDF
    • Kim, T., Chang, A., Holland, L., and Pentland, A. S. 2008. Meeting mediator: enhancing group collaboration using sociometric feedback. In Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work (San Diego, CA, USA, November 08 - 12, 2008). CSCW '08. ACM, New York, NY, 457-466. Download PDF
  5. CSCW Applications in Arts, Media & Gaming

    • Grinter, R. E., Aoki, P. M., Szymanski, M. H., Thornton, J. D., Woodruff, A., and Hurst, A. 2002. Revisiting the visit: understanding how technology can shape the museum visit. In Proceedings of the 2002 ACM Conference on Computer Supported Cooperative Work (New Orleans, Louisiana, USA, November 16 - 20, 2002). CSCW '02. ACM, New York, NY, 146-155. Download PDF
    • Ducheneaut, N. and Moore, R. J. 2004. The social side of gaming: a study of interaction patterns in a massively multiplayer online game. In Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work (Chicago, Illinois, USA, November 06 - 10, 2004). CSCW '04. ACM, New York, NY, 360-369. Download PDF
Date: 
2010, Fall